5 Prompt Patterns and Templates
This chapter covers
- Prompt Patterns as recurring elements in prompts, with examples like Game Play, Reflection, and Question Refinement.
- Prompt Templates as frameworks for specific, recurring problems in prompt engineering.
- Components of Prompt Templates: structural elements, linguistic elements, and Prompt Patterns.
- Practical examples of Prompt Templates for product descriptions and workout plans.
- Hands-on exercises for creating Prompt Templates across diverse domains.
As we advance in our study of Prompt Engineering, we now focus on two fundamental concepts: prompt patterns and prompt templates. These techniques are essential for creating more sophisticated and effective prompts.
Prompt patterns are recurring elements found across various prompts. Think of them as the building blocks of prompt engineering that you can utilize depending on your needs. For instance, the tail generation pattern, which instructs the model to restate its assigned task at the end of each response, is a common prompt pattern. By identifying and utilizing these patterns, prompt engineers can enhance the effectiveness of their prompts across different scenarios.