Chapter 7. Controlling how your desktop app is displayed
This chapter covers
- Controlling the application window
- Setting the application window’s dimensions
- Making applications run in full-screen mode
- Creating kiosk applications
When you build a desktop app, one of the first considerations is how the user will interact with it. Will it be a windowed app that can operate at the same time as other apps, a publicly accessible terminal in a bank, or an immersive experience that will consume all of the user’s attention, like a game?
A desktop app can take many forms. It can operate in a window that can be maximized and minimized as needed, or run in full-screen mode, like a video game. In this chapter, we’ll explore options for controlling the way the app is displayed to the user, and I’ll show you some methods that will come in handy when you’re building apps.