Table of Contents

 

Copyright

Brief Table of Contents

Table of Contents

Advance Praise for Hello! Flex 4

Preface

Acknowledgments

About this book

About Hello! books

Chapter 1. Getting started

Why Flex 4?

Flex 4 overview

Flex vs. Ajax? Flex and Ajax?

Getting Flex 4 and Flash Builder 4

Beginning the workshop

Session 1. Hello! Flex

Key Points

Session 2. Dispatching and listening for events

Key points

Session 3. The Bindable annotation and data binding

Key points

Session 4. Flex application structure overview

Key points

Session 5. Spark, Halo, and Flex 4 namespaces

Key points

What’s next?

Chapter 2. ActionScript 3, XML, and E4X

Session 6. Variables, functions, types, and scope

Key points

Session 7. Objects, Arrays, Collections, and Looping

Key points

Session 8. Interfaces, casting, is, and as

Key points

Session 9. Inheritance

Key points

Session 10. E4X, XML, XMLList, and XMLListCollections

Key points

What’s next?

Chapter 3. Hello Spark: primitives, components, FXG and MXML graphics, and even video

Session 11. Spark primitives

Key points

Session 12. Simple Spark components

Key points

Session 13. Data-driven Spark components (Lists)

Key points

Session 14. FXG and MXML graphics—building a game

Key points

Session 15. Camera and video—a fake Twitter client

Key points