Copyright
Brief Table of Contents
Table of Contents
Advance Praise for Hello! Flex 4
Preface
Acknowledgments
About this book
About Hello! books
Chapter 1. Getting started
Why Flex 4?
Flex 4 overview
Flex vs. Ajax? Flex and Ajax?
Getting Flex 4 and Flash Builder 4
Beginning the workshop
Session 1. Hello! Flex
Key Points
Session 2. Dispatching and listening for events
Key points
Session 3. The Bindable annotation and data binding
Session 4. Flex application structure overview
Session 5. Spark, Halo, and Flex 4 namespaces
What’s next?
Chapter 2. ActionScript 3, XML, and E4X
Session 6. Variables, functions, types, and scope
Session 7. Objects, Arrays, Collections, and Looping
Session 8. Interfaces, casting, is, and as
Session 9. Inheritance
Session 10. E4X, XML, XMLList, and XMLListCollections
Chapter 3. Hello Spark: primitives, components, FXG and MXML graphics, and even video
Session 11. Spark primitives
Session 12. Simple Spark components
Session 13. Data-driven Spark components (Lists)
Session 14. FXG and MXML graphics—building a game
Session 15. Camera and video—a fake Twitter client