Extra Practice Chapters

Your parents tell you that you need to have a salad for lunch, so you head out to your backyard garden with your bratty younger brother to collect the vegetables. Your brother has decided to make a mess of everything. He starts yanking up carrots and tossing them over his shoulder. You have to catch them using the salad bowl in figure 1 before they hit the ground. Unfortunately, the more you catch, the faster he pulls.
Figure 1. A game of Salad Catch involves making a simple outdoor backdrop for the garden, a salad bowl, a carrot, and a line to serve as a barrier.

In Salad Catch, a reflex-testing game in the tradition of Activision’s Kaboom!, the carrots come fast and furious, speeding up as the game continues. Move the salad bowl left and right using the arrow keys on the keyboard in order to catch the falling carrots. Miss three carrots and not only will you not have vegetables in your salad, the game is also over. Salad Catch tests how quickly your fingers can move.
Once again, as you make the sprites for the game, you’ll learn some key art concepts. In this section, you will learn
- How to make a two-dimensional drawing look three-dimensional with shading
- How to use light to show a curved surface
- How to digitally blend colors
- How to trick the eye into seeing solid objects as hollow
You’ll start off by making a simple background.