Chapter 1. Getting to know your way around Scratch
Figure 1.1. The Scratch workspace is made up of five areas.
Figure 1.2. You’re going to write a program that will make the cat move in the direction of that arrow.
Figure 1.3. To start programming, drag and drop the blocks from the Block Menu to the Script Area.
Figure 1.4. When the white space appears between the two blocks, you know that they’re ready to snap together when you release the mouse button.
Figure 1.5. The two blocks work together to make a small program that moves the cat 10 steps.
Figure 1.6. There are plenty of blocks in Scratch that can be changed by typing new information or choosing from a drop-down menu.
Figure 1.7. Sometimes blocks go inside other blocks in Scratch.
Figure 1.8. All your sprites will live in the Sprite Zone.
Figure 1.9. The head icon will take you to the premade sprite library.
Figure 1.10. You now have two sprites in the Sprite Zone.
Figure 1.11. The blue box is around the cat sprite in the Sprite Zone, which means the cat will be programmed and not the bananas.
Figure 1.12. A drop-down menu gives the programmer multiple options.
Figure 1.13. The Grey Toolbar runs across the top of the workspace and contains a few helpful tools you’ll use while making your games.
Figure 1.14. The Motion block menu
Figure 1.15. The Looks block menu
Figure 1.16. The Sound block menu
Figure 1.17. The Pen block menu
Figure 1.18. The Data block menu
Figure 1.19. The Events block menu