Part 3. Coding and playing games

 

You’ll make four more games in the final nine chapters following the same format used for part two, with one important distinction: the training wheels are off, because at this point, you’re familiar enough with Scratch that you can make design decisions and easily find the blocks for your code.

What if you’re not quite ready to move on? That’s okay. We created a set of extra practice chapters for a game called Salad Catch. If you’re reading the print version, this extra practice can be downloaded at the Manning site, or you can register your book and download a free e-book version that contains the extra practice. If you’re reading the e-book version, this extra practice is at the back of the book.

But if you are ready to move on, there are four more games to make. You’ll finish off the book learning a bit about how to share your games with others as well as how to be a good member of the Scratch community.