Table of Contents

 

Copyright

Brief Table of Contents

Table of Contents

Preface

Acknowledgments

About this book

About the authors

1. Setting up the arcade

Chapter 1. Getting to know your way around Scratch

Building your first program

Getting started

Moving the cat

Changing a block

Continuing a step

Adding a new sprite

Trying unknown blocks

Navigating your way around the screen

Meeting the Grey Toolbar

Meeting the Block Menu

Meeting the Sprite Zone

Wrapping up the tour

Play in the workspace

What did you learn?

Chapter 2. Becoming familiar with the Art Editor

Making your first drawing

Learning about pixels

Using art tools to make a sprite

Making your own cat, pixel-by-pixel

Making your first backdrop

Navigating to the Backdrop Art Editor

Designing the backdrop

Wrapping up the tour

Play in the workspace

What did you learn?

Chapter 3. Meeting Scratch’s key blocks through important coding concepts

Starting a program with the When Flag Clicked block

Finding your program’s on switch