Copyright
Brief Table of Contents
Table of Contents
Preface
Acknowledgments
About this book
About the authors
1. Setting up the arcade
Chapter 1. Getting to know your way around Scratch
Building your first program
Getting started
Moving the cat
Changing a block
Continuing a step
Adding a new sprite
Trying unknown blocks
Navigating your way around the screen
Meeting the Grey Toolbar
Meeting the Block Menu
Meeting the Sprite Zone
Wrapping up the tour
Play in the workspace
What did you learn?
Chapter 2. Becoming familiar with the Art Editor
Making your first drawing
Learning about pixels
Using art tools to make a sprite
Making your own cat, pixel-by-pixel
Making your first backdrop
Navigating to the Backdrop Art Editor
Designing the backdrop
Chapter 3. Meeting Scratch’s key blocks through important coding concepts
Starting a program with the When Flag Clicked block
Finding your program’s on switch