chapter four

4 AI and the creative economy: Innovation and intellectual property

 

This chapter covers

  • Creating and detecting synthetic media
  • Using generative AI for content creation
  • Debating the use of copyrighted content
  • Navigating ownership, authorship, and consent in generative media

In an image widely circulated on Twitter, the late Pope Francis is seen walking down a street, wearing a cross around his neck and his typical white zucchetto. More unusually, the octogenarian is sporting an eye-catching white puffer coat that strongly resembles one sold by the designer brand Balenciaga (for $3,350 retail). The pope’s “drip,” or style, was the talk of the internet. The only problem? The image wasn’t real—it was created by a construction worker in Chicago, who was tripping on shrooms while using the AI image-generation tool Midjourney and thought it would be funny to see Pope Francis dripped out [1].

The rise of synthetic media

Techniques for creating synthetic media

The opportunities and risks of synthetic media

Detecting synthetic media

Transforming creative workflows

Marketing and media applications

Visual and digital art

Filmmaking

Music

Intellectual property in the LLM era

Copyright law and fair use

Open source and licenses

Creator’s rights and data licensing

Conclusion

Summary