List of Tables

 

Chapter 1. Introducing iOS 4 with iPhone and iPad

Table 1.1. iPhone and iPad touches and gestures allow you to accept user input in new ways.

Table 1.2. iOS supports several methods that you can use to create objects. Different methods are supported by different classes.

Table 1.3. The memory-management methods help you keep track of the memory you’re using and clean it up when you’re finished.

Table 1.4. Several important methods let you respond to the lifecycle of your application or its individual objects.

Chapter 2. Learning Objective-C

Table 2.1. Objective-C code can look different from ANSI C; it depends on a handful of syntactic changes.

Table 2.2. Objective-C uses many typical object-oriented coding elements, but its syntax is somewhat unique.

Chapter 4. Xcode and debugging

Table 4.1. Three steps to create a new class in Xcode

Table 4.2. Creating a new proxy object to link to in Interface Builder takes a couple of steps.

Chapter 5. Basic view controllers

Table 5.1. There are a variety of view controllers, giving you considerable control over how navigation occurs in your program.

Table 5.2. When you begin connecting a view controller to other things, you can use its properties to quickly access references to those other objects.

Table 5.3. autoresizingMask properties allow you to control how your views resize.

Table 5.4. The view controller’s interfaceOrientation property tells you the current orientation of an iPhone or iPad.