1 Introducing Rust in Games

 

This chapter covers

  • Challenges in game development
  • How Rust can improve the status quo
  • The approach to use Rust in games today

20 years ago when a young enthusiastic programmer wanted to join the games industry there was no way around learning C and C++ to have a chance. Games were one-off products, often patched up like a wounded boxer in the last round just to get ready to release. Best case scenario the game was a success and the codebase was cleaned up and reused for a second version. The industry was shaped by veterans that used to write games in assembly and the heroes were going by the names of John Carmack and Tim Sweeny - people famously squeezing the last bit of performance out of the players' machines.

A lot has changed since then, games are now software as a service products with years long life cycles and regular update intervals. Maintainability of the software architecture is a much more important factor and most of the games are multiplayer/social experiences that require internet connections to allow people to express themselves and compete with each other around the globe in front of a wide audience. While performance is still important, the benefit of optimizations now aims at decreasing battery consumption on the user's phone instead of another incremental improvement of the rendering quality.

1.1 Meet Rust

 
 
 

1.2 The Rust in our Game

 
 
 

1.3 Multiplayer Games and Rust

 
 
 

1.4 Other Games in Rust

 

1.5 Summary

 
 
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