10 Using the Rift with Java and Python
This chapter covers
- • Working with the Rift in Java with JOVR
- • Using the Rift in Python using PyOVR
- • What’s needed for developing Rift applications in other languages
The Rift is being marketed as a gaming device, and gaming will likely be a big driver for initial market. Because of this, and because of the backgrounds of the some of the original developers[1] working at Oculus, the initial SDK for interacting with the Rift was exclusively in C++. Most big gaming engines are developed in C++, most triple-A games are written in C++, and so on. Similarly, the early development focused on delivering features first for Windows and Direct3D, with the OpenGL API and platforms like OSX and Linux lagging in feature support and stability. There were some attempts by developers to create non-C++ mechanisms for interacting with the Rift, either attempting to wrap the Oculus libraries or interacting with the hardware directly and attempting to reproduce the same functionality in another language. To our knowledge, none of these have gained widespread adoption thus far.