Copyright
Brief Table of Contents
Table of Contents
Preface
Acknowledgments
About this Book
About the Authors
About the Cover Illustration
1. Introduction to Sencha Touch
Chapter 1. Introducing Sencha Touch
1.1. What is Sencha Touch?
1.1.1. What Sencha Touch is not
1.1.2. Lots of wiring under the hood
1.1.3. Hardware compatibility
1.1.4. Full-screen goodness
1.2. A 10,000-foot view
1.3. The Sencha Touch UI
1.3.1. Containers
1.3.2. Controlling your UI with the Tab panel
1.3.3. Accepting input with the Form panel
1.3.4. Sheets and pickers
1.3.5. Data-bound views
1.3.6. Maps and Media
1.4. Thinking like a mobile developer
1.4.1. Think lightweight
1.4.2. Remember���it���s a browser!
1.4.3. Throw away what you don���t need
1.4.4. ���finger��� !== ���mouse���
1.4.5. Reduce the data
1.5. Summary
Chapter 2. Using Sencha Touch for the first time
2.1. License considerations
2.2. Unpacking the framework
2.3. Sencha Touch says ���Hello World���
2.4. Setting the stage for your first application
2.4.1. Your simple application at a glance
2.4.2. Preparing your project
2.5. Developing your app
2.5.1. Creating the data store
2.5.2. Constructing the PersonList class
2.5.3. Building PersonDetail
2.5.4. Setting up the MainContainer class
2.5.5. Rendering your application
2.6. Summary
Chapter 3. Sencha Touch foundations