About this Book

The overall goal of this book is to inform and educate you about the exciting and powerful Silverlight 4 platform. Think of it as a guided tour through the Silverlight 4 plug-in, runtime libraries, and SDK. After you’ve read this book, you should be able to confidently design, develop, and deliver your first rich interactive applications using Silverlight. To facilitate the learning process, I’ve structured the book to get you developing as soon as possible, while providing quality, in-depth content.

Within each chapter, I’ve included a collection of devices to help you build a firm understanding of Silverlight. The following list explains how each agent helps along the journey:

  • Figures— Visual depictions that summarize data and help with the connection of complex concepts.
  • Listings— Small, concise pieces of code primarily used for showing syntactical formats. These individual segments generally can’t be run on their own.
  • Tables— Easy-to-read summaries.

In addition to these learning devices, my personal site http://10rem.net contains links to the code samples used in this book. Additionally, http://silverlightinaction.com, the web site for the first edition, includes assets, images, and services used in this book.

Audience

The bits: what you need

Roadmap

Code conventions and downloads

Author online

About the author

About the title

sitemap