List of Tables

 

Chapter 2. Application under test

Table 2.1. The parts of a game

Table 2.2. Parts of a release date

Table 2.3. Parts of a comment

Table 2.4. Game table

Table 2.5. ReleaseDate table

Table 2.6. Publisher table

Table 2.7. Developer table

Table 2.8. Communication between entity, control, and boundary objects

Chapter 3. Unit-testing microservices

Table 3.1. Solitary vs. sociable unit testing

Chapter 4. Component-testing microservices

Table 4.1. Common containers and properties

Table 4.2. Database vendors

Chapter 6. Contract tests

Table 6.1. Consumer, provider, and consumer-driven contracts

Chapter 8. Docker and testing

Table 8.1. Arquillian Cube parameters

Table 8.2. Arquillian Cube Graphene configuration parameters

Table 8.3. Arquillian Cube Kubernetes parameters