8 Writing Reactive GUIs With Elm
For many of us, the way that a user perceives our software is the same thing as how our software looks and behaves. Whole software empires have been built on slight edges in usability: “it’s like BlahApp but it’s way nicer to use.” Users will flock to something that’s better in some way because ultimately, they are interested in achieving a goal. That goal could be booking tickets or sharing a picture, whatever. Software exists to fulfill the needs of people; as squishy and unpredictable as that can sometimes make things.