index

Index

 

Symbols

* (asterisk) character 57

2D Editor mode 105

2D functionality 103–126

2D graphics setup 104–109

displaying sprites 107–108

preparing projects 105–106

switching cameras to 2D mode 108–109

2D functionality

card objects

building 110–112

reacting to clicks 110–112

displaying card images 112–118

instantiating grids of cards 115–116

loading images programmatically 112–113

setting images 113–115

shuffling cards 117–118

matches in card games 118–122

comparing revealed cards 119

hiding mismatched cards 119–120

scoring 118–122

storing revealed cards 119

restart buttons 122–126

calling LoadScene 125–126

programming UIButton components using SendMessage 123–124

2D image editors 340–341

Aseprite 341

GIMP 340

Photoshop 340