Acknowledgments

 

I would like to thank Manning Publications for giving me the opportunity to write this book. The editors I worked with, including Robin de Jongh and especially Dan Maharry, helped me throughout this undertaking, and the book is much stronger for their feedback. My sincere thanks also to the many others who worked with me during the development and production of the book.

My writing benefited from the scrutiny of reviewers every step of the way. Thanks to Alex Lucas, Craig Hoffman, Dan Kacenjar, Joshua Frederick, Luca Campobasso, Mark Elston, Philip Taffet, René van den Berg, Sergio Arbeo Rodríguez, Shiloh Morris, and Victor M. Perez. Special thanks to the notable review work by technical development editor Scott Chaussee and by technical proofreader Christopher Haupt. And I also want to thank Jesse Schell for writing the foreword to my book.

Next, I’d like to recognize the people who’ve made my experience with Unity a fruitful one. That, of course, starts with Unity Technologies, the company that makes Unity (the game engine). I owe a debt to the community at gamedev.stackexchange.com. I visit that QA site almost daily to learn from others and to answer questions. And the biggest push for me to use Unity came from Alex Reeve, my boss at Synapse Games. Similarly, I’ve picked up tricks and techniques from my coworkers, and they all show up in the code I write.