Part 2. Getting comfortable
You’ve built your first game prototypes in Unity, so now you’re ready to stretch yourself by tackling some other game genres. At this point the rhythms of working within Unity should feel familiar: create a script with such and such function, drag this object to that slot in the Inspector, and so forth. You’re not tripping over details of the interface so much anymore, which means the remaining chapters don’t need to rehash the basics.
Let’s run through a succession of additional projects that will progressively teach you more and more about developing games in Unity.