Appendix C. Recommended reading

 

By the nature of the fact that you’re reading this book, I’m going to assume you’ll be interested in reading other, related books too. These are my recommendations for the ones that can have the biggest impact and are most widely applicable.

Badass: Making Users Awesome – Kathy Sierra (O’Reilly, 2015)

This is a great book about how to focus on what will make your product (app) invaluable to the people who use it. The focus isn’t on apps, but you can easily apply the lessons of this book to apps and games to help make them better. Read this book if you want to create something people will love.

Design for Hackers: Reverse Engineering Beauty – David Kadavy (Jo- ohn Wiley & Sons, 2011)

This is a great book full of useful, practical instructions for creating beautiful, well-designed interfaces. The focus of the book is primarily for web design and development, but it highlights fundamental principles that developers can easily apply to the UI of apps. Read this book if you’re not a designer, but would like to improve your design skills.

Elements of User Experience: User-Centered Design for the Web – J- Jesse James Garrett (New Riders, 2002)

Mobile Design and Development: Practical Concepts and Techniques - for Creating Mobile Sites and Web Apps – Brian Fling (O’Reilly, 2009)

Rocket Surgery Made Easy: The Do-It-Yourself Guide to Finding and- d Fixing Usability Problems – Steve Krug (New Riders, 2009)

The Design of Everyday Things – Donald A. Norman (MIT Press, 1988)