Chapter 6. Big data visualization

 

11.1. Built-in canvas rendering with d3-shape generators

11.2. Big geodata

11.2.1. Creating random geodata

11.2.2. Drawing geodata with canvas

11.2.3. Mixed mode rendering techniques

11.3. Big network data

11.4. Optimizing xy data selection with quadtrees

11.4.1. Generating random xy data

11.4.2. xy brushing

11.5. More optimization techniques

11.5.1. Avoid general opacity

11.5.2. Avoid general selections

11.5.3. Precalculate positions

11.6. Summary

D3 in the real world

Christophe Viau

What’s inside