Chapter 14. Integrating Silverlight with XNA

 

This chapter covers

  • Creating a Silverlight and XNA application
  • Working with the XNA Framework
  • Collision detection
  • Rendering Silverlight controls with XNA

You’re a Silverlight developer working on business and consumer applications. The XNA Framework is used to build games, so you might be asking yourself why you should read this chapter. Games don’t have exclusive rights to three-dimensional modeling and rendering. Three-dimensional models have been used for years in drafting applications. Three-dimensional models are ideal for simulations of real-world environments such as buildings, open space, landscaping, and maps. We encourage you to read through these last two chapters and introduce yourself to the features the XNA Framework has to offer, whether or not you’re building games.

14.1. Creating a Silverlight with XNA application

14.2. Building the game page

14.3. Implementing a scoreboard with Silverlight

14.4. Summary