Real-time 3D lets you view an object or scene from different angles. A mouse can spin an object; in a headset, tracked head movement changes the view instead. Slightly different views for each eye create a stereo effect. section 15.2
Listing 15.2. A-Frame hello WebVR scene
<html>
<head>
<title>Hello, WebVR! • A-Frame</title>
<script src="aframe.min.js"></script> #1
</head>
<body>
<a-scene background="color: #ECECEC"> #2
<a-box position="-1 0.5 -3" rotation="0 45 0" color="#4CC3D9" shadow>
</a-box> #3
<a-sphere position="0 1.25 -5" radius="1.25" color="#EF2D5E" shadow>
</a-sphere>
<a-cylinder position="1 0.75 -3" radius="0.5" height="1.5" color=
"#FFC65D" shadow></a-cylinder>
<a-plane position="0 0 -4" rotation="-90 0 0" width="4" height="4"
color="#7BC8A4" shadow></a-plane>
</a-scene>
</body>
</html>
An A-Frame scene makes geometry feel familiar: HTML-like elements place a box, sphere, cylinder, and plane using attributes such as position, rotation, and size. section 15.2
For an interactive scene, a canvas can sit inside a Web Component while ordinary controls sit over it. Babylon.js supplies the camera, lights, render loop, and meshes; component attributes can drive changes to the selected object, its color, and its transparency. section 15.2

