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Card

As explained in Learn C++ by Example

A card is a playing-card entity with properties such as rank and suit that can participate in a card game.

A card is a playing-card entity defined by a suit and face value. It can be stored in a deck, displayed, compared, and used in a higher-or-lower game. section 5.0 section 5.1

A simple card uses a Suit scoped enum and a value. A safer design replaces the raw integer with FaceValue, whose explicit constructor rejects values outside 1 through 13. section 5.1.1 section 5.1.2

Listing 5.10 A card class
class Card
{
public:
    Card(FaceValue value, Suit suit):            #1
        value_(value),                           #2
        suit_(suit)                              #2
    {
    }
    FaceValue value() const { return value_; }   #3
    Suit suit() const { return suit_; }          #3
private:
    FaceValue value_;                            #4
    Suit suit_;                                  #4
};

Use the class definition to see how constructors, private members, getters, and default initialization keep cards valid and controlled. section 5.1.3

A practical Card type gains useful behavior incrementally:

  • Constructors initialize the face value and suit, while private members prevent arbitrary changes. section 5.1.3
  • An overloaded stream-insertion operator prints cards such as “Ace of Hearts”; to_string overloads improve suit and face-value display. section 5.1.4
  • A defaulted C++20 three-way comparison uses the card fields in declaration order and supplies the ordinary comparison operators. section 5.1.7
  • A shuffled array of cards supports a higher-or-lower game that compares adjacent cards until a guess fails or the deck ends. section 5.2.2

Higher-or-lower play

The game displays the current card, accepts h or l, checks the next card with comparisons, reports an incorrect next card, and counts correct guesses. section 5.2.2

Cards commonly live in a playing_cards.h header and playing_cards.cpp source file inside a cards namespace. Header guards or #pragma once prevent repeated definitions. section 5.1

How Learn C++ by Example covers it

How deep it goes
Explains construction, validation, encapsulation, display, and defaulted comparisons, then defers joker representation to std::variant.
Examples
Uses a four-suit deck, formatted card output, adjacent-card comparisons, and a higher-or-lower console game.
What it assumes
Assumes basic C++ programs and source organization while teaching scoped enums, aggregate initialization, constructors, and defaulted functions.
What you can do after
Builds a validated Card class, formats instances, compares them, stores decks in arrays, and operates a higher-or-lower game.
How it connects
Connects cards to scoped enumerations, strong types, constructors, stream insertion, arrays, and three-way comparison.

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This explainer was generated by Manning's knowledge graph from the text of Learn C++ by Example. The section links point to the parts of the book it draws on.