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Closed channel

A closed channel is a Go channel that accepts no further sends while allowing receives to complete, including delivery of buffered values.

How 2 Manning books explain it

Learn Concurrent Programming with Go

A closed channel is a Go channel marked as unable to accept further sends while still allowing pending or zero-valued receives.

How it is used
Coordinates producer completion with receivers and prevents closed inputs from dominating multi-channel select loops.
How deep it goes
Explains closure behavior, receive flags, range termination, and nil-channel select disabling, while stopping short of deeper runtime internals.
Examples
Uses a three-message receiver, a range loop, and a sales-and-expenses accounting application with independently closing channels.
What you can do after
Apply it via Go channel receive flags, range loops, and nil-channel select cases to terminate receivers and combine closing inputs.

Read how Learn Concurrent Programming with Go explains closed channel →

Learn Go with Pocket-Sized Projects

A closed channel is a Go channel on which no further sends are permitted and receives can continue until buffered values are exhausted.

How it is used
Coordinates goroutine shutdown after a concurrent maze solver finds its solution.
How deep it goes
Defines receive behavior, irreversibility, and multi-goroutine notification, then applies closure to stop exploration.
Examples
Uses a quit channel to stop maze explorers after treasure discovery.
What you can do after
Apply it via Go channel operations to notify multiple goroutines without sending one message per worker.

Read how Learn Go with Pocket-Sized Projects explains closed channel →

Related concepts

These guides are generated from the text of Manning books by Manning's knowledge graph and link to the sections they draw on. The full books are available on liveBook and at manning.com.