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Competitive learning

As explained in Optimization Algorithms: AI techniques for design, planning, and control problems

Competitive learning is a neural learning technique in which processing units compete to respond to input patterns and update selected units.

Competitive learning is a neural learning technique in which processing units compete to respond to input patterns. The most responsive unit wins and updates its weights toward the input, rather than using error-correction learning such as backpropagation with gradient descent. section 11.10 section 11.4

A self-organizing map applies competitive learning through these operations:

  • Compare each neuron’s weight vector with an input, commonly using Euclidean distance. section 11.4
  • Select the best matching unit, or winning neuron, with the shortest distance. section 11.4
  • Move the winner’s weight toward the input and update neighboring neurons through a neighborhood function. section 11.4
  • Control neighborhood influence with the bandwidth σ: larger values affect more neighbors, while very small values approach winner-only learning. section 11.4
Algorithm 11.1 Self-organizing map (SOM)
Randomly initialize the weights of each neuron
For each step s=1 to iteration limit:
    Randomly pick an input vector from the dataset
        Traverse each node in the map
            Calculate Euclidean distance as a similarity measure
            Determine the node that produces the smallest distance (winning neuron)
        Adapt the weights of each neuron v according to the following rule
        Wv(s+1)=Wv(s)+ α(s).θ(u,v,s).‖Dt-Wv(s)‖

Follow the stepwise self-organizing map procedure from random weight initialization through repeated input selection, winner detection, and weight adaptation. section 11.4

How Optimization Algorithms: AI techniques for design, planning, and control problems covers it

How deep it goes
Explains winner selection, Euclidean similarity, weight updates, neighborhood functions, and bandwidth effects through an explicit algorithm.
Examples
Uses self-organizing maps, winning neurons, Gaussian neighborhoods, and a stepwise weight-update algorithm as concrete teaching artifacts.
What you can do after
Apply competitive learning by identifying a winning neuron and adapting its weight and neighborhood toward each input.
How it connects
Connects competitive learning with self-organizing maps, unsupervised learning, Euclidean distance, neighborhood functions, and error-correction learning.

Related concepts

This explainer was generated by Manning's knowledge graph from the text of Optimization Algorithms: AI techniques for design, planning, and control problems. The section links point to the parts of the book it draws on.