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Creative performance

As explained in The Creative Programmer

Creative performance is the quality or effectiveness of a person's output in generating creative ideas or results.

Creative performance describes how effectively a person’s work generates creative ideas or results. The surrounding environment may support or disrupt that effort, especially during remote work or interrupted creative flow. section 7.5.1

Try treating the workspace as a creative instrument:

  • Add inspirational books, posters, plants, a mood board, or a reworked piece of old technology. section 7.5.1
  • Temporarily change locations when noise or routine interrupts concentration; secluded settings may help restore creative flow. section 7.5.1

A desk as a mood board

A programmer could spray-paint an old motherboard, mount a deconstructed iPod, or arrange visual reminders of ideas that inspire a project. The point is not decoration alone, but consciously shaping conditions for creative work. section 7.5.1

Figure 7.6 The Salk Institute courtyard showcasing a mirrored structure containing strategically placed laboratories, utilities, office spaces overlooking the Pacific Ocean, and study areas. Photo courtesy of Adam Bignell, Unsplash.
CH07_F07_Groeneveld

Use the Salk Institute courtyard as a visual prompt for considering how architecture, views, study areas, and workspace arrangement might influence creative performance. section 7.5.1

How The Creative Programmer covers it

How deep it goes
Explains environmental influence through examples and an exercise, but stops short of measuring creative performance.
Examples
Uses inspirational objects, mood boards, remote-work settings, abbeys, secluded cells, and the Salk Institute courtyard.
What you can do after
Practice/perform a workspace audit and make small environmental changes intended to support creative flow.
How it connects
Links creative performance to environmental creativity, workspace design, concentration, and creative flow.

Related concepts

This explainer was generated by Manning's knowledge graph from the text of The Creative Programmer. The section links point to the parts of the book it draws on.