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Cross-compilation

Cross-compilation is compiling software on one platform to produce executable code for a different target platform, operating system, or hardware architecture.

How 2 Manning books explain it

Writing for Developers: Blogs that get read

Building executable software on one system for a different target operating system or hardware architecture.

How it is used
Deploys existing projects to additional processor architectures and operating systems from a developer’s local machine.
How deep it goes
Defines the host–target distinction and demonstrates practical compilation, but does not explain compiler internals or target configuration details.
Examples
Uses an x86-64 development machine producing software for an Arm-based cloud fleet without changing project source code.
What you can do after
Apply it via Zig’s compiler to build an existing project locally for a different processor architecture or operating system.

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Go in Practice, Second Edition

Cross-compilation is the process of compiling software on one operating system or hardware architecture for execution on another.

How it is used
Builds Go binaries locally for cloud and other target environments without requiring the build host to match the deployment platform.
How deep it goes
Explains GOOS, GOARCH, gox parallelization, cgo risks, and predeployment testing, while stopping short of toolchain internals.
Examples
Uses a Windows 386 build, a gox matrix spanning Linux, macOS, and Windows, and predeployment platform testing.
What you can do after
Build Go binaries for named operating-system and architecture targets, automate parallel matrices with gox, and validate results before deployment.

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Related concepts

These guides are generated from the text of Manning books by Manning's knowledge graph and link to the sections they draw on. The full books are available on liveBook and at manning.com.