Dynamic reteaming deliberately evolves team membership and structures as organizational needs, priorities, knowledge, and constraints change. It treats teams as fluid parts of an evolving topology rather than permanent units, helping organizations respond to growth, new work, learning, and unexpected events. section 11.6
Dynamic reteaming identifies five reasons and five recurring patterns:
- Reasons include growth or attrition, new work or priorities, knowledge sharing, stagnation and learning, and surprise reasons. section 11.6
- Patterns include grow and split, merging, isolation, switching, and one by one. section 11.6
- Apply the principles and patterns at group level as well as team level, while considering the product, domain, organization, and people involved. section 11.6
Switching across teams
A switching pattern can move knowledge through a domain by having a developer from each team switch to another team every month. section 11.4.3
Use the figure to visualize switching as a recurring movement of developers between teams. section 11.4.3
