An exploit-only greedy strategy tries each slot machine once, estimates its mean reward, then repeatedly selects the machine with the highest estimate. It can become stuck after an unlucky early result because it stops exploring. section 12.1.6
Three-machine example
If the first payoffs from machines 1, 2, and 3 are 7, 6, and 3, the strategy favors machine 1 thereafter, even though machine 2 may have the highest true mean reward. section 12.1.6
A practical implementation follows these steps:
- Try every machine once, estimate each machine's mean reward, and select the machine with the largest estimate on later trials. section 12.1.6
- Compare the result with epsilon-greedy and UCB strategies when premature commitment is costly. section 12.1.6
