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Lifetime

As explained in Functional Design and Architecture: Examples in Haskell

The lifetime of an abstraction is the span of program development or execution stages during which that abstraction remains present and meaningful.

Lifetime is the span of development or execution during which an abstraction remains present and meaningful. Genericity-like abstractions primarily exist at design and compile time, while interface-like abstractions retain domain meaning during program operation. section 6.1

State lifetime provides a practical way to classify responsibility and persistence:

  • Local or auxiliary state exists for one calculation and disappears when that calculation ends. section 7.1
  • Operational state lasts roughly as long as the application and supports business logic and important user data. section 7.1
  • External state outlives the application by residing in long-term storage such as a database. section 7.1

In an embedded language, a runtime object follows the lifetime of the value that exposes it. A controller available only within a setup scope can be destroyed when interpretation leaves that scope, or deliberately retained afterward. This choice shapes the device model: without a controller, no device is visible to the central computer. section 5.3.1

Scoping a resource safely

The Bracket pattern separates acquisition, release, and use: initialize a resource, perform the action, then dispose of the resource even when the action raises an exception. Nest one bracket per resource rather than grouping several resources under one cleanup function, so already-acquired resources are released in reverse scope order. section 10.3.2

Figure 10.7 Scopes of the resources

Use the resource-scope diagram to compare nested lifetimes and see why each resource should have its own bracket. section 10.3.2

How Functional Design and Architecture: Examples in Haskell covers it

How deep it goes
Defines lifetime, classifies state durations, traces runtime scopes, and gives a resource-management pattern with nested cleanup.
Examples
Uses controller instances, devices, local and external state, Sentry services, and nested resource brackets.
What it assumes
Assumes familiarity with program scopes, runtime values, state, and basic functional interfaces.
What you can do after
Designs state and runtime resources around explicit scopes, and diagnoses retention or cleanup risks.
How it connects
Connects runtime objects, state, interfaces, free monads, embedded domain-specific languages, and resource management.

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This explainer was generated by Manning's knowledge graph from the text of Functional Design and Architecture: Examples in Haskell. The section links point to the parts of the book it draws on.