The Lunar Lander environment is a reinforcement-learning task in which an agent attempts to land a simulated spacecraft on a flat lunar surface without exceeding a damaging landing velocity. section 11.2
It serves as a concrete Gym problem for comparing reinforcement-learning approaches. A deep Q-network receives the environment’s observation state, predicts values for available actions, and learns through repeated episodes. section 11.5 section 11.2
Notebook experiment
A Colab experiment selects LunarLander-v2, renders the initial environment, and trains a DQN for a configurable number of episodes. Reward totals, maximum and average rewards, exploration rate, and memory usage can be plotted while training.
