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Mean curvature

As explained in Geometry for Programmers

Mean curvature is half the sum of the two principal curvatures at a surface point.

When a surface bends differently in different directions, a single sphere may not describe its local shape. Instead, slice the surface through its normal vector and fit a circle to each resulting curve. The smallest and largest signed curvatures are the principal curvatures; mean curvature is their half-sum. section 5.2.3

Useful comparisons:

  • A plane has zero mean curvature everywhere. section 5.2.3
  • A sphere has constant mean curvature. section 5.2.3
  • A cylinder has zero Gaussian curvature but nonzero mean curvature, because its two principal curvatures differ. section 5.2.3

Reading a cylinder

A cylinder curves around its circular cross-section but remains straight along its axis. Its principal curvatures therefore combine to produce nonzero mean curvature, even though their product—the Gaussian curvature—is zero. section 5.2.3

How Geometry for Programmers covers it

How deep it goes
Defines the half-sum through fitted cross-sectional circles and contrasts planes, spheres, and cylinders without computational formulas.
Examples
Uses planes, spheres, cylinders, and normal-plane slices as geometric examples.
What it assumes
Builds from fitting circles to surface slices and introduces principal curvatures before defining their half-sum.
What you can do after
Evaluate mean curvature qualitatively for planes, spheres, and cylinders using their directional bending.
How it connects
Connects mean curvature to principal curvature, Gaussian curvature, surface normals, and principal planes.

Related concepts

This explainer was generated by Manning's knowledge graph from the text of Geometry for Programmers. The section links point to the parts of the book it draws on.