Monomorphization
Monomorphization is a compilation transformation that creates concrete specialized implementations of generic code for its instantiated types.
Learn Rust in a Month of Lunches
Monomorphization generates a separate concrete function or type implementation for each concrete type used with generic code.
- How it is used
- Explains why generic Rust code can compile slightly longer while producing faster-running concrete code.
- How deep it goes
- Defines specialization and illustrates generated signatures, but stops short of compiler implementation details.
- Examples
- Uses `print_and_return` with a string and an `f64` to show two specialized function forms.
- What you can do after
- Understand why generic Rust functions may cost compile time while avoiding runtime generic dispatch overhead.
Read how Learn Rust in a Month of Lunches explains monomorphization →
Write Powerful Rust Macros
Monomorphization is the compilation transformation that creates concrete specialized copies of a generic function for the types with which it is instantiated.
- How it is used
- Explains why generated generic functions can differ from procedural-macro-generated copies in reuse and specialization.
- How deep it goes
- Defines the transformation and its performance trade-offs, but does not descend into compiler implementation internals.
- Examples
- Uses `foo<T>` calls with `i32` and `u8`, plus a generic `compose_two` function generated by a procedural macro.
- What you can do after
- Evaluate how generic calls may improve speed while increasing binary size, especially across many concrete types.
Read how Write Powerful Rust Macros explains monomorphization →
Related concepts
- genericsproduces · Generics are programming-language constructs that parameterize or generalize types and operations so they can apply to multiple concrete types or input forms.
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