A music pattern is a timed sequence of notes on one NES APU channel. Songs contain one or more patterns, and each pattern contains notes played by instruments. section 15.1
Build a pattern in FamiStudio by following these steps:
- Select a channel such as Square 1 or Noise to create its pattern. section 14.2.1 section 15.1
- Set the song length, BPM, notes per pattern, and notes per beat; these settings determine the pattern's timing grid. section 14.2.1
- Add notes, then adjust their pitch, position, and length. Notes may use instruments, arpeggios, or DPCM samples. section 14.2.2 section 15.1
- Play the project to verify the resulting rhythm, pitch changes, and sound. section 14.2.1 section 14.2.2
A pattern for a sound effect
A zap uses one pattern on Square 1. Add an E5 note, enable slide mode, and move the slide toward F3 to create a rising laser-like sound. A boom uses one Noise pattern with alternating E1 and D#1 notes whose lengths are adjusted individually. section 14.2.1 section 14.2.2
Figure 15.1 Tetris music project structure
Use the project-structure diagram to see how songs contain patterns, and how patterns connect notes, instruments, and other sound resources. section 15.1
