A partially observable environment reveals only part of its underlying situation. In Mini-Pacman, the agent sees a limited viewport, so pellets, walls, and ghosts disappear from view and must be tracked through memory. section 7.4.1
Mini-Pacman
The agent navigates a maze, collects pellets, and avoids moving ghosts. Because unseen objects may move while hidden, success requires integrating observations over time. An RMC agent scored 677 against an LSTM agent's 550 in the limited-view setting, indicating a benefit from relational memory. section 7.4.1
