A partially observable process models sequential decision-making when an agent sees only limited observations rather than the environment’s complete state. Fully observable environments use Markov decision processes (MDPs); partial visibility calls for a partially observable Markov decision process (POMDP). section 12.1.2
A POMDP connects the main reinforcement-learning elements:
- Observations provide the partial information available to the agent at each time step. section 12.1.2
- Actions come from a permissible action set and may be discrete or continuous. section 12.1.2
- A policy maps states or observations to actions, while rewards and state transitions describe interaction with the environment. section 12.1.2
- A trajectory records the sequence of states and actions, and expected return measures cumulative future reward. section 12.1.2
Reach the Treasure
A treasure-seeking agent must reach its goal and exit while acting from limited environmental information, illustrating why observation may replace complete state information. section 12.1.2
