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Stack

As explained in Refactoring to Rust

A stack is a last-in-first-out memory region or abstract data structure used for values such as function-call state and local variables.

A stack is a last-in-first-out memory region that stores local variables for the currently running function and the functions that called it. Values are added and removed only at the top, so the stack has no gaps. section 2.2

Stack memory has a relatively small limit, often about 8 MB. Programs use the heap instead for larger data or values whose size is unknown until runtime, such as arrays and strings. section 2.2

Key properties:

  • Supports fast top-only addition and removal. section 2.2
  • Holds local variables associated with active function calls. section 2.2
  • Avoids gaps because values leave in reverse order from their insertion. section 2.2

How Refactoring to Rust covers it

How deep it goes
Defines stack behavior, capacity, and contrast with heap storage without detailing implementation internals.
Examples
Uses a welcome function and patron name to illustrate local values, allocation, and memory cleanup.
What you can do after
Evaluate/understand whether data belongs conceptually on the stack or heap.
How it connects
Connects stack memory with heap memory, local variables, function calls, allocation, and deallocation.

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This explainer was generated by Manning's knowledge graph from the text of Refactoring to Rust. The section links point to the parts of the book it draws on.