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Stop-the-world event

A stop-the-world event is a runtime interval during which application threads are suspended while global runtime work, commonly garbage collection, is performed.

How 2 Manning books explain it

100 Go Mistakes and How to Avoid Them

A stop-the-world period is an interval during which application execution is paused while runtime work such as garbage collection is performed.

How it is used
Explains application latency during garbage-collection tuning and sudden workload growth.
How deep it goes
Explains the two GC stop-the-world phases and tuning consequences, but stops short of runtime implementation internals.
Examples
Uses sudden million-user surges, GC-frequency figures, GOGC changes, and a one-gigabyte allocation.
What you can do after
Diagnose GC pause pressure with gctrace and evaluate GOGC or preallocation changes against workload-driven latency.

Read how 100 Go Mistakes and How to Avoid Them explains stop-the-world event →

Troubleshooting Java, Second Edition

A stop-the-world phase is a garbage-collection phase during which application threads are paused.

How it is used
Diagnoses latency spikes by correlating prolonged application pauses with GC-log frequency and duration.
How deep it goes
Defines paused application threads and evaluates recurring pause durations, stopping short of explaining collector internals.
Examples
Uses escalating young and full GC pauses, including 2.567-second and 5.321-second events, as diagnostic evidence.
What you can do after
Diagnose recurring GC-related latency by inspecting pause duration, event frequency, and memory reclaimed.

Read how Troubleshooting Java, Second Edition explains stop-the-world event →

Related concepts

These guides are generated from the text of Manning books by Manning's knowledge graph and link to the sections they draw on. The full books are available on liveBook and at manning.com.