<threads.h> is the C11 standard header for creating threads and waiting for their termination. A thread follows its own control flow and may execute simultaneously or through interleaving, depending on the platform. section 20.0
Creating and joining four threads
A game stores shared state in a life object, passes its address to four thread functions, and records their opaque thrd_t identifiers. Each function matches thrd_start_t, accepting void* and returning int. main later calls thrd_join for each identifier, allowing the threads to finish before the program proceeds. section 20.0
#include <threads.h> typedef int (*thrd_start_t)(void*); int thrd_create(thrd_t*, thrd_start_t, void*); int thrd_join(thrd_t, int *);
Use the declaration listing to inspect thrd_start_t, thrd_create, thrd_t, and thrd_join together. section 20.0
