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Sleep

As explained in Rust in Action: Systems programming concepts and techniques

Sleep is an operation that suspends the current thread for a specified duration or until an external wake-up event.

sleep pauses the current thread for a requested duration. The request goes to the operating system, which suspends the thread until that time has passed. section 10.2.5

A 20 ms sleep is not perfectly accurate. With many competing threads, scheduling overhead and cache disruption can make the pause take substantially longer. section 10.2.4

Use the waiting strategy that matches the timing requirement:

  • Prefer sleep when a thread can yield the processor while it waits. section 10.2.4
  • Prefer a spin loop for short, timing-sensitive pauses; combine sleep with spinning when most of the wait can be relaxed. section 10.2.4
  • Expect CPU-intensive waiting to degrade once thread counts exceed the number of physical cores. section 10.2.4

Suspending a Rust thread

use std::{thread, time}; let pause = time::Duration::from_millis(20); thread::sleep(pause);

Measuring many sleeping threads

A benchmark can record an Instant, spawn batches of threads that call thread::sleep for 20 ms, join every JoinHandle, and print the elapsed duration. Removing each handle with handlers.pop() permits ownership of the handle to move into join().

How Rust in Action: Systems programming concepts and techniques covers it

How deep it goes
Defines the operating-system request, demonstrates a Rust call, and measures timing, but stops short of implementation internals.
Examples
Demonstrates 20-millisecond Rust sleeps, batch-thread timing plots, and a contrasting spin-loop implementation.
What it assumes
Assumes basic Rust threads and durations, while demonstrating the suspension request and thread-handle joining.
What you can do after
Apply it via Rust's standard thread API and evaluate timing trade-offs against spinning under thread contention.
How it connects
Connects sleep with threads, operating-system scheduling, spin loops, CPU cores, and thread joining.

Related concepts

This explainer was generated by Manning's knowledge graph from the text of Rust in Action: Systems programming concepts and techniques. The section links point to the parts of the book it draws on.