Part 2. Putting Arduino to work


Part 2 of this book (chapters 4 to 13) looks at the Arduino in more depth, and this is where you’ll really start to put the Arduino to work, learning a number of advanced techniques that you can use in your own projects. This part of the book includes chapters on using libraries, controlling various motors, using sensors and LCD displays, communicating with other devices, connecting to game controllers and iOS devices, creating wearables, building your own Arduino shields, and integrating with other software packages.