Copyright
Brief Table of Contents
Table of Contents
Praise for the previous edition iPhone and iPad in Action
Preface
Acknowledgments
About this Book
About the Cover Illustration
Chapter 1. Introducing iOS 4 with iPhone and iPad
1.1. All for one and one for all: the iOS platform
1.2. Understanding iPhone and iPad touch interaction
1.3. Getting ready for the SDK
1.3.1. Installing the SDK
1.3.2. The anatomy of the SDK
1.4. Introducing iOS
1.4.1. The anatomy of iOS
1.4.2. The object hierarchy of iOS
1.4.3. Windows and views
1.5. iOS’s methods
1.5.1. Object creation
1.5.2. Memory management
1.5.3. Event response
1.5.4. Lifecycle management
1.6. How to make an application from an idea
1.6.1. The checklist
1.6.2. What’s the category for your application?
1.6.3. Making money with your application
1.7. Summary
Chapter 2. Learning Objective-C
2.1. Introducing Objective-C
2.2. The message
2.2.1. Messages with arguments
2.2.2. Nested messages
2.2.3. Message recipients
2.3. Class definition
2.3.1. The interface
2.3.2. The implementation
2.3.3. Object instantiation
2.4. Properties
2.4.1. The purpose of properties
2.4.2. Setting a property
2.4.3. Using the accessors
2.4.4. The dot syntax
2.4.5. Property complexities
2.5. The @ directive
2.6. Categories and protocols
2.6.1. The category