Table of Contents

 

Copyright

Brief Table of Contents

Table of Contents

Preface

Acknowledgments

About this book

Chapter 1. Introduction

1.1. What’s usability, and why does it matter?

1.1.1. Usability matters to everyone

1.1.2. Usability, UX, and design

1.1.3. The formula for app success

1.1.4. Great usability experiences are intuitive

1.2. Six components of great app experiences

1.2.1. Context of use underpins everything in an app

1.2.2. Input includes all ways data and information get into the app

1.2.3. Output includes and goes beyond what is shown onscreen

1.2.4. Responsiveness: how output is perceived

1.2.5. Connectivity changes and isn’t always guaranteed

1.2.6. Resources are finite and must be managed

1.3. How considering all six components can make apps better

1.3.1. Example 1: an email client

1.3.2. Example 2: a news app

1.3.3. Example 3: a tower defense game

1.4. Why you need to consider the six components in your apps

1.4.1. Experience is an important differentiator

1.4.2. Meet the expectations of those who’ll use your app

1.4.3. Planning for success

Summary

1. Context

Chapter 2. Who’s using the app?

2.1. You aren’t your users

2.1.1. How you’re different from your users

2.1.2. You’re not an average user

2.1.3. Be aware of the effects on your thinking