Acceleration
Acceleration is the rate at which an object's velocity changes over time.
Math for Web Design
Acceleration is the rate at which velocity or animation progress changes over time.
- How it is used
- Shapes UI animation timing so moving elements feel responsive, natural, and purposeful.
- How deep it goes
- Explains frame-by-frame velocity and position updates, then applies acceleration through Bézier easing, gravity, bouncing, springs, and friction.
- Examples
- Uses dialog and notification animations, plus gravity, collision bouncing, overshoot, and anticipation curves.
- What you can do after
- Build it from scratch in JavaScript and tune it with CSS cubic-bezier() timing curves.
Julia as a Second Language
Acceleration is the rate at which an object's velocity changes over time.
- How it is used
- Uses acceleration to model rocket motion while propellant consumption, thrust, gravity, velocity, and altitude change over time.
- How deep it goes
- Explains force-based acceleration and discrete time-step integration, stopping short of continuous analytical solutions.
- Examples
- Demonstrates acceleration through rocket engines, mass-flow calculations, and a Julia launch simulation with sampled output.
- What you can do after
- Build a Julia time-step simulation that updates rocket velocity and altitude from changing force and mass.
Related concepts
- control pointconfigured by · A control point is a point whose position influences the shape, direction, or local behavior of a curve or other parametric geometric representation.
- velocityproduces · Velocity is a quantity or state representing movement or change through a space, often encoding its direction and magnitude.
- animationused by · Animation is the presentation of changing visual states over time to create the appearance of motion or change.
- motionpart of · Motion is a change in an object’s position or configuration over time.
- gravityused by · Gravity is the attractive interaction between masses that accelerates objects toward one another.
These guides are generated from the text of Manning books by Manning's knowledge graph and link to the sections they draw on. The full books are available on liveBook and at manning.com.

