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Acceleration

Acceleration is the rate at which an object's velocity changes over time.

How 2 Manning books explain it

Math for Web Design

Acceleration is the rate at which velocity or animation progress changes over time.

How it is used
Shapes UI animation timing so moving elements feel responsive, natural, and purposeful.
How deep it goes
Explains frame-by-frame velocity and position updates, then applies acceleration through Bézier easing, gravity, bouncing, springs, and friction.
Examples
Uses dialog and notification animations, plus gravity, collision bouncing, overshoot, and anticipation curves.
What you can do after
Build it from scratch in JavaScript and tune it with CSS cubic-bezier() timing curves.

Read how Math for Web Design explains acceleration →

Julia as a Second Language

Acceleration is the rate at which an object's velocity changes over time.

How it is used
Uses acceleration to model rocket motion while propellant consumption, thrust, gravity, velocity, and altitude change over time.
How deep it goes
Explains force-based acceleration and discrete time-step integration, stopping short of continuous analytical solutions.
Examples
Demonstrates acceleration through rocket engines, mass-flow calculations, and a Julia launch simulation with sampled output.
What you can do after
Build a Julia time-step simulation that updates rocket velocity and altitude from changing force and mass.

Read how Julia as a Second Language explains acceleration →

Related concepts

These guides are generated from the text of Manning books by Manning's knowledge graph and link to the sections they draw on. The full books are available on liveBook and at manning.com.