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Arc

An arc is a connected portion of a curve, especially a continuous segment of a circle’s circumference.

How 2 Manning books explain it

Geometry for Programmers

An arc is a connected portion of a curve, especially a portion of a circle bounded by endpoint angles.

How it is used
Uses arcs as curved building blocks for trajectories that combine smooth motion with constant-speed parameterization.
How deep it goes
Derives arc centers, intersections, and orthogonality equations, but defers vector-product theory and actual arc-computation code.
Examples
Uses a crawling bug, line-and-arc trajectories, tangent vectors, and SymPy-generated arc-line equations.
What you can do after
Apply arcs via geometric formulas and SymPy-generated code to construct smooth, constant-speed line-and-curve trajectories.

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How Computers Make Books

A circular arc is a continuous portion of the circumference of a circle.

How it is used
Uses circular arcs as simple curved primitives for constructing scalable typeface letter forms.
How deep it goes
Explains construction, scaling, drafting limits, and Bézier approximations, but stops short of deriving curve equations.
Examples
Uses a letter C, an ampersand, circles, a letter O, and physical compass and French-curve drafting tools.
What you can do after
Evaluate when circular arcs suit a shape and recognize when more flexible curve representations are needed.

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Related concepts

These guides are generated from the text of Manning books by Manning's knowledge graph and link to the sections they draw on. The full books are available on liveBook and at manning.com.