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Audio

Audio is sound represented as a signal or data that can be recorded, transmitted, processed, or reproduced.

How 3 Manning books explain it

Learn Haskell by Example

Audio data is digital information representing sound through sampled signal values and associated recording parameters.

How it is used
Models sound as Haskell values for building a WAV-writing musical synthesizer.
How deep it goes
Works from sampling through waveform generation, signal limiting, WAV export, and event-driven oscillators; defers richer filters and modulation.
Examples
Demonstrates four 220 Hz waveforms exported as WAV audio and several waveform-and-ADSR oscillator presets.
What you can do after
Build it from scratch as sampled mono signals, periodic tones, WAV files, and event-driven oscillators.

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AI-Powered Search

Audio is recorded or transmitted sound data, including speech, music, and non-language sounds.

How it is used
Positions audio as searchable unstructured data and as one modality in multimodal search.
How deep it goes
Defines audio and compares its information content with text, but stops short of explaining audio indexing or retrieval implementation.
Examples
Uses spoken words, music, non-language sounds, emotion, tone of voice, overlapping communication, and a modality figure.
What you can do after
Evaluate audio as a search modality and distinguish speech content from broader acoustic information.

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Data Analysis with LLMs

An audio file is a digital file that stores recorded sound for playback or processing.

How it is used
Supports recording, transcribing, translating, summarizing, querying, generating, and playing spoken content.
How deep it goes
Covers practical recording, playback, and transcription workflows but does not explain audio encoding or signal-processing internals.
Examples
Uses recorded employee meetings, voice input, generated speech, and searchable transcripts as concrete applications.
What you can do after
Operate/configure Python audio workflows that record, transcribe, translate, summarize, generate, or play spoken content.

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Related concepts

These guides are generated from the text of Manning books by Manning's knowledge graph and link to the sections they draw on. The full books are available on liveBook and at manning.com.