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Channel

As explained in Rust in Action: Systems programming concepts and techniques

A channel is a communication abstraction with sending and receiving endpoints that transfers typed values between concurrent activities.

A channel transfers values between concurrent activities through separate sending and receiving endpoints. Sending data makes it available to the receiver later without exposing the channel’s internal mechanism. section 10.4.4

A channel provides:

  • A sender, conventionally called tx, and a receiver, conventionally called rx. section 10.4.4
  • send() and recv() helper operations that hide message transmission. section 10.4.4
  • A task-queue pattern that can accept multiple items before a receiver is ready. section 10.4.4

Sending an integer

Create an unbounded crossbeam channel, move tx into a spawned thread, send 42, and receive it with select!. The program prints Ok(42).

How Rust in Action: Systems programming concepts and techniques covers it

How deep it goes
Defines endpoints and operations, then demonstrates message passing and task queues without exposing internal channel implementation.
Examples
Uses an i32 message, Ping/Pong connectivity checks, and a render-hex task queue.
What it assumes
Assumes basic Rust threading and concurrency familiarity while introducing channel endpoints and operations directly.
What you can do after
Build it from scratch using crossbeam channels to send typed messages between spawned Rust threads.
How it connects
Connects channels with threads, Mutex, Arc, task queues, bounded queues, and unbounded queues.

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This explainer was generated by Manning's knowledge graph from the text of Rust in Action: Systems programming concepts and techniques. The section links point to the parts of the book it draws on.