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Cost engineering

As explained in LLMs in Production

Cost engineering is the systematic planning, estimation, monitoring, and control of costs across a system's lifecycle.

Cost engineering keeps LLM spending from becoming an uncontrolled by-product of better prompts, longer context, or unpredictable outputs. It combines token-cost governance with practical testing of models, services, machines, and cloud configurations. section 3.2.10 section 6.3.5

Apply cost engineering by:

  • Accounting for input and output tokens, especially when outputs cannot be standardized reliably. section 3.2.10
  • Comparing models, services, machine instances, cloud providers, and prompts as a combined system. section 6.3.5
  • Testing candidate configurations under load instead of assuming that the fastest or cheapest component produces the lowest total cost. section 6.3.5

A cost-efficiency matrix

Create a matrix of leading configurations, run a service for each combination under load, record throughput such as TPS and operating cost, and translate the results into dollars per token. A newer, more expensive GPU may be cheaper overall when its higher efficiency reduces runtime, particularly for batch inference. section 6.3.5

How LLMs in Production covers it

How deep it goes
Explains token-cost unpredictability and provides a load-testing matrix, but stops short of a formal budgeting framework.
Examples
Uses token-priced API calls, alternative GPU configurations, batch inference, service matrices, TPS, and dollars per token.
What you can do after
Evaluate cost efficiency by load-testing configuration combinations and translating throughput into dollars per token.
How it connects
Connects token limits, prompts, model selection, GPU selection, cloud providers, load testing, and throughput measurement.

Related concepts

This explainer was generated by Manning's knowledge graph from the text of LLMs in Production. The section links point to the parts of the book it draws on.