Cyberbullying is using electronic devices or online platforms to torment, intimidate, or otherwise harm another person. Its reach grows with dependence on electronic media and social networks, making harmful content easier to distribute and harder to contain. section 10.2 section 1.3
Deepfakes as a cyberbullying risk
Deepfake technology can generate convincing fabricated video or audio. Used maliciously, such content can intensify cyberbullying by making humiliating or threatening material appear authentic. The wider danger is illustrated by a reported 2019 estimate that approximately 15 percent of American high school students experienced cyberbullying. section 10.2
Cyberbullying belongs to the broader problem of AI misuse. Social platforms can magnify false information and harmful behavior, while increasingly realistic synthetic media makes manipulation more persuasive. These risks support careful scrutiny of how AI is deployed and how much trust users place in digitally produced content. section 10.2 section 1.3
