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Infrastructure

As explained in Shipping Go: Develop, deliver, discuss, design, and go again

The computing resources, platforms, networks, and supporting software systems required to develop, run, and deliver applications.

Infrastructure is the computing resources, platforms, networks, and supporting systems that keep an application running and deliverable. Treat it as a practical response to growth: when a working product produces an unexpectedly high cloud bill, improving how and where it runs becomes the next useful increment. section 11.3

Use a deliberately incremental approach:

  • Keep the initial setup simple while building a product people can see. section 11.3
  • Use testing and feedback to expose operational pressure, including heavy load and troublesome input. section 11.3
  • Optimize infrastructure when its cost or scale demands attention; adopt Kubernetes only when the team can support it. section 11.3

The cloud-bill trigger

A team deploys an application through AWS or Google and later receives a warning that the cloud bill is too high. That concrete signal justifies investigating infrastructure; reaching for Kubernetes beforehand may add complexity without improving delivery. section 11.3

How Shipping Go: Develop, deliver, discuss, design, and go again covers it

How deep it goes
Frames infrastructure as a prioritization decision but stops short of implementation procedures or detailed platform design.
Examples
Uses a high cloud bill, AWS or Google deployment, load testing, special-character input, and Kubernetes as concrete cases.
What you can do after
Evaluate when infrastructure optimization or a more complex platform is justified by cost, scale, and team capacity.
How it connects
Connects infrastructure with cloud platforms, testing, delivery, cost optimization, and Kubernetes.

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This explainer was generated by Manning's knowledge graph from the text of Shipping Go: Develop, deliver, discuss, design, and go again. The section links point to the parts of the book it draws on.